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81. Clone Option - Increase the Bonus of One Skill - in Player Features and Ideas Discussion [original thread]
For all intents and purposes, it's an 11th implant slot for an implant that doesn't actually exist as an item itself. I don't really have an opinion on this, just pointing that out.
- by Ghaustyl Kathix - at 2014.10.19 02:54:00
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82. Nb4DEVBLOG - The New T3 Tactical Destroyer OMG I FORGIVE CCP FOZZIE ... - in Player Features and Ideas Discussion [original thread]
I'm a little disappointed we aren't getting a fleet boosting variant, to be honest, but I'm still REALLY looking forward to these.
- by Ghaustyl Kathix - at 2014.10.19 00:35:00
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83. Add more challenge/reward to non-PVP game combat. - in Player Features and Ideas Discussion [original thread]
Bullock Brawn wrote: 3) Look up how much time is logged doing PVE activities vs PVP stuff... PVE has far more time spent. Because a level 4 will take an hour whereas a low-sec small-gang fight is over in five minutes. Difference is that small-...
- by Ghaustyl Kathix - at 2014.10.18 21:24:00
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84. Faction Weapon Rebalance Proposal - in Player Features and Ideas Discussion [original thread]
Elena Thiesant wrote: When people talk about ISK creation, they're talking about ISK coming from nowhere, like mission payouts and rat bounties Ah, gotcha. I understood. In that case, the less ISK created ex-nihilo, the better.
- by Ghaustyl Kathix - at 2014.10.18 16:13:00
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85. Faction Weapon Rebalance Proposal - in Player Features and Ideas Discussion [original thread]
Julie Oppenheimer wrote: keep in mind LP creation isn't ISK creation So wait. By spending some LP and 5mil ISK on an implant, then selling that implant for 11mil, I haven't made ISK? Or by using LP to get an implant for 5mil that I would origi...
- by Ghaustyl Kathix - at 2014.10.18 14:25:00
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86. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
I don't agree with being able to keep any ship from jumping. It just removes the counter-play players have to get out of gate camps. JoJo Oraipy wrote: why cant we do this for all ships ? would be nice to stop that fast ship with a HIC! from...
- by Ghaustyl Kathix - at 2014.10.18 12:51:00
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87. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Oxide Ammar wrote: Pls keep adding invisible walls and barriers to play this game like this stupid fatigue Fatigue is a barrier to new players getting into the game, when it'll take over a year for a new player to get into a ship that's actual...
- by Ghaustyl Kathix - at 2014.10.18 12:47:00
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88. Allow Supers to Dock - in Player Features and Ideas Discussion [original thread]
"Guys I bought this ship and it was expensive so it must be better at all things but it has this downside can you remove this downside so it's even better!" Maybe after the capital ship rebalance, but not in their current state. Supercarriers and...
- by Ghaustyl Kathix - at 2014.10.17 23:27:03
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89. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
S0mveraa wrote: imagine a Devoter bubbling you, then launching a full flight of we drone point blank range to keep even somewhat fast ships further bogged down till secondaries arrive. Ships that would be fast enough that drones can't keep up ...
- by Ghaustyl Kathix - at 2014.10.17 22:33:00
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90. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Arsine Mayhem wrote: Fozzie to the rescue. Actually, one of the CSM members said that most of these changes were proposed by the CSM members themselves. While you guys are changing stealth bombers, can you switch the Purifier to use the Tor...
- by Ghaustyl Kathix - at 2014.10.17 21:35:00
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91. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
Teth Razor wrote: jumping in intys and moving to their next dread cashe in an attempt to void the new power projection nerf. So they have dread caches. Find out where their dread caches are, attack somewhere where they need to get that dread c...
- by Ghaustyl Kathix - at 2014.10.17 20:51:00
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92. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
Liking the new Devoter! It's what I wish the Maller was. I think the fitting stats on the HICs are still a bit too restrictive, though. You literally can't fit that fifth gun on the Devoter with even a 1600 plate, for example.
- by Ghaustyl Kathix - at 2014.10.17 18:28:00
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93. Player-led NPC constellation defense fleets - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: If you are worried about getting webbed, then try to keep out of web range. Your inty should have enough speed to be able to manage that. In that example, the interceptor went in to tackle a ratter. How are you supposed to k...
- by Ghaustyl Kathix - at 2014.10.03 02:16:00
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94. Sticky:New Notifications - official feedback thread - in Player Features and Ideas Discussion [original thread]
Was told to post this here (didn't notice this official thread). Could we get an option to change the displayed time in notification history from "a few seconds ago," "an hour ago" and things like that to actual Eve time, so we can see what minut...
- by Ghaustyl Kathix - at 2014.10.01 14:14:00
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95. Suggestion for new notification option - in Player Features and Ideas Discussion [original thread]
Just a thought I had, could we get an option to change the displayed time in notification history from "a few seconds ago," "an hour ago" and things like that to actual Eve time, so we can see what minute the notification. It'd be more useful for ...
- by Ghaustyl Kathix - at 2014.10.01 13:17:00
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96. The Logistics Fix Roundup - in Player Features and Ideas Discussion [original thread]
FearlessLittleToaster wrote: - A logistics cruiser can out-repair the damage of three or more battleships Two battleships will out-DPS a Guardian's reps with fleet boosts. Quote: - In large fights it is difficult to counter your opponent...
- by Ghaustyl Kathix - at 2014.09.17 16:04:00
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97. Fix for Market buy order scams - in Player Features and Ideas Discussion [original thread]
NoLife NoFriends StillPosting wrote: I feel less inclined to be a part of EVE too after CCP Rise completely **** all over the versatility for the SP-intensive Rattlesnake, a ship considered to be UP, for no good reason whatsoever. Stop trying...
- by Ghaustyl Kathix - at 2014.09.11 16:55:00
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98. Small Ship Only Booster Ship - in Player Features and Ideas Discussion [original thread]
Damen Apol wrote: This topic is clearly about the nature of links in general Really? 'Cause I could've sworn it was a suggestion for a T2 destroyer as a fleet booster that's more mobile to keep up with small, quick gangs (and possibly easier t...
- by Ghaustyl Kathix - at 2014.09.10 00:24:00
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99. Small Ship Only Booster Ship - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: Another whine post about the training time for command ships. Great, back in line with the others my friend. There's actually nothing in his post about training time. His concern was the lack of mobility for command sh...
- by Ghaustyl Kathix - at 2014.09.09 17:01:00
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100. Bring worm and gila back to reality - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Anyhow, I like my Gurista boat just fine the way they are right now, as king of the heavens not a joke that everyone else were making fun of "Don't nerf it! I use it a lot! I want it to be overpowered" People saying "it cost...
- by Ghaustyl Kathix - at 2014.09.07 14:22:00
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